1. Click on a cat to select it. (Drag for multiple cats.)

2. Click a position on the map to tell selected cat to go there.

3. Solve the puzzle and get through the door


Credits:

Dr. Bamboo (Jonathan Tash): Programming, Design, and Publishing

HombreRandom: Tilemap, background, and prop art.

Redtabby10: Cat sprite.

Thank you, everyone!



This game was made for the Rodot Game Jam (November, 2024).

Published 13 hours ago
StatusReleased
PlatformsHTML5
Rating
Rated 3.5 out of 5 stars
(2 total ratings)
AuthorBamboost Games
GenrePuzzle
Made withGodot
Tags2D, Singleplayer

Comments

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It is odd that you can command multiple cats, but clicking on another cat will halt the previous cat's movement until it is selected again. You could even theoretically stack commands before then selecting all cats to have them move concurrently.

It's quite a lot to attempt for a game jam, but I could envision a game where you have commandable but slightly finicky units that you need to organize towards accomplishing certain objectives.

The only real pain point I had was selecting the cats. The move icon can make it look like I'm hovering over a cat, even though I'm not. Other than that, really nice little game.

(1 edit)

This probably took me even less than 5 minutes.
The mechanic of using several units for puzzles could really be expanded upon.
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<summary>ending spoiler alert</summary>

Also, did the cats enter some temple just to break the vase?

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Small fun game, you should expand on this!

It is indeed very smol. In hindsight, I spent too much time on the multi-cat commanding mechanic... which didn't end up getting used.

I love cats so much so I love this game even tho its small which is to be expected, the puzzles were nice I didn't have much issues besides the beginning the mouse is a little precise with where you click the cats and the drag for multiple cats I thought I was suppose to create a box around the cats like windows selecting thing if that makes sense but I figured it out and had fun :)

Thank you. I'm glad you had fun!

With what I had time to make, you never actually needed to select multiple cats at once, so that whole mechanic could have been discarded really. It would have saved a lot of time.