I guess the control scheme does feel like an RTS game, but I never intended it to be. I was initially inspired by Pikmin but the mechanics evolved a bit in a different direction. I'm working on an improved version which will fix the major issues with this one.
It is odd that you can command multiple cats, but clicking on another cat will halt the previous cat's movement until it is selected again. You could even theoretically stack commands before then selecting all cats to have them move concurrently.
It's quite a lot to attempt for a game jam, but I could envision a game where you have commandable but slightly finicky units that you need to organize towards accomplishing certain objectives.
The only real pain point I had was selecting the cats. The move icon can make it look like I'm hovering over a cat, even though I'm not. Other than that, really nice little game.
Yea. The code for commanding the cats is a mess, and the cursor isn't centered properly. I wish I had time to fix the issues. I'm glad you had fun though.
I love cats so much so I love this game even tho its small which is to be expected, the puzzles were nice I didn't have much issues besides the beginning the mouse is a little precise with where you click the cats and the drag for multiple cats I thought I was suppose to create a box around the cats like windows selecting thing if that makes sense but I figured it out and had fun :)
With what I had time to make, you never actually needed to select multiple cats at once, so that whole mechanic could have been discarded really. It would have saved a lot of time.
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I like it. I see lots of potential here for puzzling and things.
sadly, I found it a little hard to select the cats :(
Also, is this a Puzzle RTS?
I guess the control scheme does feel like an RTS game, but I never intended it to be. I was initially inspired by Pikmin but the mechanics evolved a bit in a different direction. I'm working on an improved version which will fix the major issues with this one.
Good foundation for complicated puzzles. Big improvement would be cats continuing to move to their targets when you select a different cat.
I agree. The code for that feature is a horrible mess and needs to he completely rewritten.
The curse of eternal refactoring!
It is odd that you can command multiple cats, but clicking on another cat will halt the previous cat's movement until it is selected again. You could even theoretically stack commands before then selecting all cats to have them move concurrently.
It's quite a lot to attempt for a game jam, but I could envision a game where you have commandable but slightly finicky units that you need to organize towards accomplishing certain objectives.
The only real pain point I had was selecting the cats. The move icon can make it look like I'm hovering over a cat, even though I'm not. Other than that, really nice little game.
Yea. The code for commanding the cats is a mess, and the cursor isn't centered properly. I wish I had time to fix the issues. I'm glad you had fun though.
This probably took me even less than 5 minutes.
The mechanic of using several units for puzzles could really be expanded upon.
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Also, did the cats enter some temple just to break the vase?
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Cats will be cats
Small fun game, you should expand on this!
It is indeed very smol. In hindsight, I spent too much time on the multi-cat commanding mechanic... which didn't end up getting used.
I love cats so much so I love this game even tho its small which is to be expected, the puzzles were nice I didn't have much issues besides the beginning the mouse is a little precise with where you click the cats and the drag for multiple cats I thought I was suppose to create a box around the cats like windows selecting thing if that makes sense but I figured it out and had fun :)
Thank you. I'm glad you had fun!
With what I had time to make, you never actually needed to select multiple cats at once, so that whole mechanic could have been discarded really. It would have saved a lot of time.